Key art for Standing Order
PC Game Concept · Automation / Factory Sim

Standing Order

Hot-swap a machine into a running production line before its buffer runs dry, because the contract behind it never agreed to a pause.

Platform  PC (Windows, keyboard & mouse) Status  Concept Date  2026-08-31

Target player

Someone with 200+ hours in Satisfactory or Factorio who has started skipping their own creative-mode saves. An empty field stops being interesting once you already know the belt patterns that solve it. They still want the spatial-logistics puzzle — routing belts, balancing throughput, hunting bottlenecks — they just want a reason those decisions still matter after the hundredth hour, and they'd rather that reason be operational pressure than another tower-defense wave.

Core loop

30-second loop

The Diagnostic Scope flags the one true bottleneck on the line. Arm a splice, drop the replacement, hit Confirm. A 4–11 second countdown starts; the upstream buffer covers the gap. Run dry before the countdown ends and everything downstream starves, cascading a red STARVED tag machine to machine. The game won't let you confirm a splice your buffer can't survive — it shows you the exact shortfall instead.

30-minute loop

The Ledger tracks contracts against a grace window and a three-strike fail state. You trace bottlenecks back through an inherited wing, stockpile buffer ahead of each cut, and discover the "solved" wing next door shares a raw-ore belt with the one you're upgrading — so fixing one just broke the other. Clear enough contracts and the bank unlocks the next wing, exactly as tangled, just bigger.

Standout systems

Differentiators

Key features

Premium · Early Access $20–$30 4-wing campaign, 15–25 hrs Blueprint accessibility mode