A maritime grand strategy spanning 1150–1600 CE where your empire is measured not in conquered land but in sea routes charted, port rights won, and commodities moved across the world's three great oceanic trade networks.
The grand strategy veteran who has sunk hundreds of hours into EU4 or Victoria 3 but finds the land-conquest treadmill stale. They want the same scope and depth — but with economics and diplomacy as the primary engines, not army stacks.
History enthusiasts frustrated by the genre's relentless Eurocentrism who want to command a Swahili sultanate or Majapahit sea-lord on equal mechanical footing with Venice — with historically grounded systems, not flavour text.
A factor's dispatch arrives from Calicut — a rival is undercutting you on pepper. Match prices, extend credit to the port's ruler, or commission a privateer against the competitor's next cargo run. Every message is a triage call.
Open the Monsoon Calendar. The southwest wind opens the Malabar–Hormuz route in three weeks. Negotiate a tariff revision before the season closes. Route ivory from Zanzibar through three entrepôts to Venice. Every chain is an investment with a seasonal deadline.