You are the sole engineer of an autonomous deep-sea mining fleet — design the systems, route the conveyors, manage the pressure bands, and keep the abyss from swallowing what you built.
Who is this for
Factory sim veterans who've launched Factorio's rocket and finished Satisfactory's Phase 4 — and are tired of the same surface-world rocky biome with alien-bug combat. They're drawn to Subnautica-style discovery but frustrated that game never let them build the megafactory the setting deserved. They want environmental physics to matter: a setting where placement decisions carry physical consequences, not just throughput math.
The world
How it plays
Systems
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