Teardown Works

You get one sample of a product you have never seen and no recipe, so you destroy it a layer at a time to guess what's inside, build a line around the guess, and let the output's measured error tell you where you guessed wrong.

Automation / factory sim · PC (Windows) · Keyboard & mouse, controller · Concept, 2026-11-09

Target player

Factorio and Satisfactory veterans who notice they are executing a wiki. They still love belts, buffers and ratios; they want the ratios to be something they have to find out. Contracts last about 90 minutes.

Core loop

30 seconds
Spend integrity on a probe, get a range back, build a one-unit pilot cell, read the deviation trace.
30 minutes
Teardown (8 min), pilot iteration (12 min), scale the line to the contract quantity (10 min).
The market
Rivals tear down your product too. Prices drop weekly once copies flood in.

Standout systems

Sample integrity
100 points across five layers. Every probe destroys the region it reads.
Deviation trace
A five-band instrument. Each faulty stage bends one band in a recognisable shape.
The audit
Above 96% fidelity the original maker finds you. Build a deliberate house tell.
Supplier drift
Input grades shift on a forecast schedule, so a solved recipe doesn't stay solved.

Differentiators

Elsewhere in the genreTeardown Works
Recipes are known from day oneRecipes are deduced from a sample you can only read by destroying it
Throughput countersA deviation trace that shows which stage is wrong
More accurate is always betterAbove 96% fidelity you get audited
100-hour sandboxesNine 90-minute contracts, 1958 to 1974

Key features