PC game concept · 2026-10-05
Break into the same harbour records office for nine nights running, knowing every scratch, open drawer and dead bulb you leave behind will be turned into tomorrow night's security by a chief who reads her building better than you do.
Get to one ledger page before the 05:40 shift change, then choose which of the marks you left to scrub and which to leave, because the morning walkthrough turns whatever it finds into tomorrow night's rules.
Thief and Gloomwood players who got tired of guards that run like clockwork. Learning a patrol usually solves a level. Here the patrol is something the chief pays to change, and she changes it because of you.