Key art for The Mending Table
PC Game Concept · Cozy Management Sim

The Mending Table

Diagnose what's actually wrong with a stranger's broken keepsake, then choose a repair whose speed and materials trade off against how much of its history survives, before the next arrival crowds your bench.

Platform  PC (Windows, keyboard & mouse) Status  Concept Date  2026-09-07

Target player

Someone who finished Discounty or Coffee Talk and liked the shift work but wished the customers were more than a name and a request bubble. They've played Unpacking or PowerWash Simulator for the satisfaction of fixing one specific thing well, and they want that feeling stretched across a whole shop instead of one task. Not looking for Stardew's farm-empire scale — they want a small counter, a short queue, and a repair choice that actually meant something to the person who brought the object in.

Core loop

30-second loop

Inspect an object and every damage point lights up with the technique and material it needs — nothing hidden. Select a technique, drag the matching material, hold and release a short timing bar to apply it. Once every point is fixed, choose Full Restoration, which preserves the object's original character, or Quick Mend, which is faster and cheaper but visibly newer. That choice is supposed to match what the owner actually asked for.

30-minute loop

Three objects sit on the bench at once, each with a patience marker ambering toward its deadline. You triage which gets worked first, spend this week's limited peddler stock, and decide whether a rushed Quick Mend now is worth disappointing someone who clearly wanted the real thing. Finished pieces join the Keepsake Log and raise trust with whoever brought them in — trust that unlocks rarer materials and harder objects.

Standout systems

Differentiators

Key features

Premium · 1.0 launch $14.99–$19.99 One-year campaign, 12–15 hrs Fully optional timing minigame