Video Game History
13artifacts
Video Game History — 2012
Wii U launched in 2012 as the first eighth-generation home console, with a touchscreen controller and expanded digital distribution; depicted as deliberately generic console-and-tablet hardware.
Video Game History — 2011
Nintendo 3DS launched in Japan in February and across major Western markets in March, making glasses-free stereoscopic play the year's defining new handheld feature; depicted with a generic…
Video Game History — 2010
Kinect launched in November and made camera-based, controller-free motion play a major console event; depicted with a generic depth sensor and original dance/sports figures.
Video Game History — 2009
Minecraft's first public PC version introduced a block-building sandbox that would reshape creative and social play; depicted as an original cubic landscape without its characters or interface.
Video Game History — 2008
Motion and fitness play reached a broad family audience through Wii Fit and Mario Kart Wii; depicted through generic wand controllers, a balance board, and a racing wheel.
Video Game History — 2007
The Wii's motion-control and social living-room play became a defining industry story; depicted with generic wand controllers and active friends.
Video Game History — 2006
Wii launched and made motion-controlled, family-room play a defining story; depicted with generic wand controllers and an invented bowling screen.
Video Game History — 2005
Xbox 360 launched the seventh home-console generation, represented by a generic white HD-era console, wireless controllers, online network, and achievement-style progression cues.
Video Game History — 2004
Nintendo DS and PlayStation Portable began a new handheld generation, represented by generic dual-screen touch and widescreen disc handhelds.
Video Game History — 2003
The Game Boy Advance SP brought a compact clamshell form and illuminated screen to portable play, represented by a generic silver folding handheld.
Video Game History — 2002
Xbox Live launched console-wide broadband identity, matchmaking, friends, downloads, and statistics, represented by the generic wired ONLINE portal.
Video Game History — 2001
Xbox and GameCube launched in North America: the competing hardware debuts made 2001 a defining sixth-generation transition; depicted as two generic, deliberately non-trademark consoles.
Video Game History — 2000
The Sims arrived on PC: selected for making open-ended household simulation a mainstream phenomenon and winning the Academy of Interactive Arts & Sciences Game of the Year award; depicted as an…