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Video Game History

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Video Game History — 2012
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Video Game History — 2012

Wii U launched in 2012 as the first eighth-generation home console, with a touchscreen controller and expanded digital distribution; depicted as deliberately generic console-and-tablet hardware.

2012-01-01 video-game-history · 2012
Video Game History — 2011
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Video Game History — 2011

Nintendo 3DS launched in Japan in February and across major Western markets in March, making glasses-free stereoscopic play the year's defining new handheld feature; depicted with a generic…

2011-01-01 video-game-history · 2011
Video Game History — 2010
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Video Game History — 2010

Kinect launched in November and made camera-based, controller-free motion play a major console event; depicted with a generic depth sensor and original dance/sports figures.

2010-01-01 video-game-history · 2010
Video Game History — 2009
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Video Game History — 2009

Minecraft's first public PC version introduced a block-building sandbox that would reshape creative and social play; depicted as an original cubic landscape without its characters or interface.

2009-01-01 video-game-history · 2009
Video Game History — 2008
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Video Game History — 2008

Motion and fitness play reached a broad family audience through Wii Fit and Mario Kart Wii; depicted through generic wand controllers, a balance board, and a racing wheel.

2008-01-01 video-game-history · 2008
Video Game History — 2007
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Video Game History — 2007

The Wii's motion-control and social living-room play became a defining industry story; depicted with generic wand controllers and active friends.

2007-01-01 video-game-history · 2007
Video Game History — 2006
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Video Game History — 2006

Wii launched and made motion-controlled, family-room play a defining story; depicted with generic wand controllers and an invented bowling screen.

2006-01-01 video-game-history · 2006
Video Game History — 2005
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Video Game History — 2005

Xbox 360 launched the seventh home-console generation, represented by a generic white HD-era console, wireless controllers, online network, and achievement-style progression cues.

2005-01-01 video-game-history · 2005
Video Game History — 2004
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Video Game History — 2004

Nintendo DS and PlayStation Portable began a new handheld generation, represented by generic dual-screen touch and widescreen disc handhelds.

2004-01-01 video-game-history · 2004
Video Game History — 2003
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Video Game History — 2003

The Game Boy Advance SP brought a compact clamshell form and illuminated screen to portable play, represented by a generic silver folding handheld.

2003-01-01 video-game-history · 2003
Video Game History — 2002
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Video Game History — 2002

Xbox Live launched console-wide broadband identity, matchmaking, friends, downloads, and statistics, represented by the generic wired ONLINE portal.

2002-01-01 video-game-history · 2002
Video Game History — 2001
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Video Game History — 2001

Xbox and GameCube launched in North America: the competing hardware debuts made 2001 a defining sixth-generation transition; depicted as two generic, deliberately non-trademark consoles.

2001-01-01 video-game-history · 2001
Video Game History — 2000
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Video Game History — 2000

The Sims arrived on PC: selected for making open-ended household simulation a mainstream phenomenon and winning the Academy of Interactive Arts & Sciences Game of the Year award; depicted as an…

2000-01-01 video-game-history · 2000